AoeStats
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Arena

504009818Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1338
+12
🇨🇳 Poles · China
1312
+13
🇨🇳 Huns · China
1288
+14
🇹🇼 Sicilians · Taiwan
1280
+16
vs
🇻🇳 Cumans · Vietnam
1325
-16
1231
-13
🇭🇰 Khmer · Hong Kong SAR China
1229
-13
🇩🇪 Hindustanis · Germany
1227
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,099 9:17 27:02 38:22
53 2,074 11:12 15:36 30:34 ⛏ Fast Castle
40 1,543 10:13 14:12 30:21 ⛏ Fast Castle
35 1,343 8:27 23:57 34:54 ⚔ Towers FC
29 1,112 11:19 15:26 32:32 ⛏ Fast Castle
28 1,102 11:05 14:52 29:42 ⛏ Fast Castle
27 1,063 10:50 14:53 27:34 ⛏ Fast Castle
21 832 12:02 16:24 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,520 17,530 10,850 2,250 52,150 59,973
23,710 11,395 10,440 2,800 48,345 54,471
19,545 14,715 9,325 1,800 45,385 50,605
12,855 17,490 7,805 2,395 40,545 49,821
16,070 13,085 6,865 1,820 37,840 40,464
16,510 8,120 6,225 2,250 33,105 37,102
13,865 8,241 5,960 1,500 29,566 33,368
12,030 11,004 2,705 1,340 27,079 28,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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