AoeStats
← Misaka Mikoto

Socotra

504007339Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 26m 17s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1111
+3
🇨🇳 Saracens · China
747
+13
🇧🇷 Jurchens · Brazil
639
+18
🇦🇷 Persians · Argentina
576
+20
🇨🇳 Cumans · China
737
-16
🇨🇳 Mongols · China
689
-13
🇹🇭 Slavs · Thailand
681
-12
🇹🇷 Teutons · Türkiye
678
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,312 9:08 21:16 ⚔ Archer Rush
30 794 9:50 24:53
27 702 11:44 22:29 ⚔ M@A into Scouts
23 616 10:40 ⚔ Archers into Skirms
18 473 17:32 ⚔ Drush into Skirms
18 466 13:47 ⚔ Drush into Archers into Skirms
16 417
13 351 17:37 24:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,290 4,495 980 100 11,865 13,736
5,150 4,615 1,655 100 11,520 12,693
5,525 3,045 460 375 9,405 11,513
5,745 2,740 550 0 9,035 11,387
3,145 2,975 470 90 6,680 9,985
3,115 2,825 380 125 6,445 6,360
3,150 2,084 250 750 6,234 7,219
1,200 625 50 100 1,975 1,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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