AoeStats
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Arena

504006947Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 55m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1093
+16
🇨🇳 Poles · China
1092
+16
🇨🇳 Khmer · China
1099
-16
🇨🇳 Berbers · China
1099
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,705 11:04 18:44 30:54 ⛏ Fast Castle
36 2,011 9:45 17:01 32:01 ⛏ Fast Castle
35 1,935 10:16 18:12 31:32 ⛏ Fast Castle
30 1,647 11:22 15:26 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,745 27,348 8,625 1,500 76,218 84,365
31,345 21,415 17,360 1,955 72,075 97,124
26,615 25,270 9,510 2,440 63,835 90,281
18,620 17,045 6,395 1,605 43,665 54,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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