AoeStats
← Simpleton3728

MegaRandom

504006465Analyzed
1v1 RM · 6d ago on Sep 3, 2026· 65m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
588
+17
🇳🇴 Cumans · Norway
607
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,735 9:36 27:19 42:39 ⚔ Fish Boom into Scouts
14 922 12:32 20:35 41:54 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
25,425 25,415 10,000 3,550 64,390 81,111
20,480 17,570 15,055 2,505 55,610 62,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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