AoeStats
← yses104140

Highland

504006332Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 46m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
933
+15
🇨🇳 Spanish · China
894
+17
🇨🇳 Burgundians · China
894
+17
🇨🇳 Poles · China
894
+17
vs
🇨🇳 Wei · China
979
-20
🇬🇧 Spanish · United Kingdom
910
-16
🇨🇳 Portuguese · China
881
-15
🇹🇷 Tatars · Türkiye
879
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,963 13:51 21:01 33:32 ⛏ Fish Boom into Fire Galleys into Galleys FC
26 1,220 11:18 19:58 28:01 ⛏ Fast Castle
24 1,120 11:40 17:24 31:33 ⛏ FC into Fish Boom
24 1,103 13:39 21:46 26:32 ⛏ Fish Boom FC into Fast Imp
20 914 13:30 22:32 34:45 ⛏ Fish Boom into Galleys FC
18 811 13:32 22:42 31:27 ⛏ Fast Castle
18 846 16:37 23:45 35:51 ⛏ Fish Boom into Fire Galleys FC
17 792 11:32 17:23 26:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,575 26,835 22,525 5,050 64,985 70,968
22,960 18,185 17,110 1,110 59,365 63,440
21,235 13,536 14,460 1,690 50,921 60,586
15,905 10,825 14,260 2,920 43,910 49,631
28,080 10,555 3,145 810 42,590 48,879
13,090 16,029 10,725 100 39,944 48,103
12,050 14,729 5,655 3,105 35,539 41,356
9,400 13,510 8,365 905 32,180 37,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.