AoeStats
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African Clearing

504006281Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 28m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1312
+14
🇯🇵 Mongols · Japan
1283
+15
🇹🇼 Dravidians · Taiwan
1277
+15
🇹🇼 Sicilians · Taiwan
1249
+17
🇸🇪 Portuguese · Sweden
1331
-18
🇩🇪 Sicilians · Germany
1260
-15
🇹🇼 Goths · Taiwan
1236
-14
🇦🇷 Huns · Argentina
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,342 12:25 20:57 ⚔ Scout Rush
33 932 11:41 27:43 ⚔ Tower Rush
31 870 12:46 19:29 ⚔ Scout Rush
29 837 14:28 19:48 ⛏ Fish Boom FC
27 755 13:31 19:05 ⚔ FC into Scouts
24 673 18:34 23:58 ◆ FC into Fast Imp
22 620 17:03
19 539 15:09 20:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,975 8,076 550 1,940 17,541 18,228
8,745 5,324 2,975 0 17,044 17,462
6,140 5,010 2,190 200 13,540 13,307
6,245 3,590 550 1,235 11,620 12,344
5,660 3,799 340 850 10,649 12,285
5,315 3,370 525 1,225 10,435 11,913
4,175 2,776 1,350 100 8,401 8,604
2,220 2,317 50 200 4,787 5,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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