AoeStats
← Magnus

African Clearing

504005706Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 2m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1270
+13
🇹🇼 Sicilians · Taiwan
1249
+14
🇨🇴 Persians · Colombia
1214
+16
🇹🇼 Huns · Taiwan
1156
+19
🇩🇪 Sicilians · Germany
1260
-18
🇨🇳 Spanish · China
1209
-15
🇨🇦 Mongols · Canada
1207
-15
🇭🇰 Goths · Hong Kong SAR China
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 107
33 90
27 73
23 61
20 54
17 45
11 30
1 2

Resources

Player Food Wood Gold Stone Spent Collected
400 300 0 100 800 200
0 387 0 100 487 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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