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Hill Fort

504004908Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 72m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
854
+14
🇦🇷 Teutons · Argentina
826
+15
🇨🇿 Mongols · Czechia
810
+16
🇫🇷 Spanish · France
794
+16
🇮🇩 Khitans · Indonesia
852
-18
🇮🇳 Lithuanians · India
806
-15
🇨🇳 Portuguese · China
779
-14
🇮🇩 Turks · Indonesia
773
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,278 12:32 20:25 45:01 ⛏ Fast Castle
23 1,688 12:37 21:45 35:39 ⛏ Fish Boom FC
21 1,527 11:26 16:28 34:49 ⛏ Fast Castle
18 1,290 10:46 23:26 39:21 ⛏ Fast Castle
17 1,264 15:13 24:03 38:06 ⛏ Fish Boom FC
15 1,111 11:23 21:23 32:12 ⛏ Fast Castle
12 903 12:19 18:47 34:36 ⛏ Fast Castle
9 661 14:38 19:48 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,185 18,300 35,230 3,890 101,605 129,532
34,210 18,815 27,515 3,350 83,890 95,902
33,365 20,115 24,660 3,060 81,200 86,511
23,805 22,125 26,495 3,200 75,625 135,434
30,760 24,970 11,155 2,345 69,230 69,473
18,830 31,315 16,025 1,060 67,230 94,810
22,305 13,155 7,925 2,955 46,340 51,224
10,900 14,805 10,355 4,125 40,185 58,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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