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Arena

504004823Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 64m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1031
+13
🇹🇼 Magyars · Taiwan
993
+15
🇨🇳 Teutons · China
968
+35
🇨🇳 Britons · China
1019
-16
🇭🇰 Bulgarians · Hong Kong SAR China
1019
-17
🇨🇳 Khmer · China
886
-32
Player eAPM Actions Feudal Castle Imperial Opening
32 2,076 10:30 20:01 33:25 ⛏ Fast Castle
27 1,763 10:43 14:00 29:54 ⛏ Fast Castle
25 1,625 11:31 28:27 43:30 ⛏ Fast Castle
25 1,643 9:05 26:39 40:43 ⚔ Scout Rush
23 1,490 10:03 24:59 40:13 ⚔ Drush into Towers
12 788 11:05 18:44 47:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,995 18,395 28,890 5,400 98,680 112,888
38,505 28,912 14,835 4,250 86,502 98,309
17,785 24,820 10,505 3,090 56,200 59,598
23,585 7,875 13,280 2,150 46,890 54,802
18,155 14,764 8,665 3,210 44,794 49,268
21,120 14,615 5,570 3,425 44,730 45,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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