AoeStats
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Black Forest

504002566Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
650
+16
🇩🇪 Aztecs · Germany
648
+16
vs
🇹🇷 Italians · Türkiye
644
-34
🇹🇷 Khmer · Türkiye
644
-34
Player eAPM Actions Feudal Castle Imperial Opening
35 1,924 10:53 21:24 36:53
16 905 15:55 26:38 34:49
15 810 15:11 24:41 38:05 ⛏ Fish Boom FC
8 429 11:00 24:25 32:27

Resources

Player Food Wood Gold Stone Spent Collected
20,830 20,631 18,150 3,135 62,746 75,490
28,700 14,954 16,345 2,525 62,524 79,703
13,275 21,368 16,350 2,110 53,103 60,622
11,855 6,160 3,580 840 22,435 22,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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