AoeStats
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Black Forest

504001993Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 62m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
625
+15
🇲🇳 Byzantines · Mongolia
603
+16
vs
🇹🇷 Britons · Türkiye
670
-19
🇨🇿 Burmese · Czechia
532
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,766 12:43 17:35 46:49 ⛏ Fast Castle
20 1,257 16:13 28:53 43:31 ⛏ Fast Castle
20 1,228 16:07 21:45 59:38 ⛏ Fast Castle
18 1,129 14:02 26:44 39:46 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
40,100 18,390 19,835 2,750 81,075 85,092
26,095 19,551 14,360 4,930 64,936 89,389
21,870 11,845 10,465 4,180 48,360 57,309
9,300 11,950 8,945 1,640 31,835 38,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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