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Arena

504000045Analyzed
3v3 RM · 21h ago on Sep 3, 2026· 44m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1073
+12
🇹🇷 Goths · Türkiye
1044
+14
🇩🇴 Bohemians · Dominican Republic
1039
+14
🇨🇳 Britons · China
1034
-15
🇭🇰 Bulgarians · Hong Kong SAR China
1034
-15
🇨🇳 Khmer · China
917
-31
Player eAPM Actions Feudal Castle Imperial Opening
Arietediron Bohemians
37 1,611 11:41 16:26 38:53 ⛏ Fast Castle
28 1,216 10:04 16:30 33:47 ⛏ Fast Castle
28 1,229 9:40 15:29 29:42 ⛏ Fast Castle
Q Burgundians
24 1,046 10:23 17:36 34:01 ⛏ Fast Castle
23 1,011 8:49 24:15 43:34 ⛏ Fast Castle
13 582 9:34 23:50 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
33,370 9,880 12,905 2,150 58,305 63,205
16,965 17,355 9,875 1,600 45,795 54,441
Q
15,530 9,855 8,315 2,400 36,100 41,689
11,735 11,855 7,175 2,150 32,915 40,014
12,680 5,000 5,460 2,050 25,190 27,764
5,225 3,320 280 1,005 9,830 12,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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