AoeStats
← onurucar0658

Arabia

503995696Analyzed
1v1 RM · 2mo ago on Sep 3, 2026· 25m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
832
+17
vs
🇸🇰 Franks · Slovakia
845
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 712 10:31 21:13 — ⚔ Skirmisher Rush
19 497 10:14 22:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,405 4,444 735 1,045 10,629 10,649
4,855 2,892 665 650 9,062 10,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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