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Black Forest

503993500Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 78m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
803
+12
🇳🇱 Vikings · Netherlands
681
+18
vs
🇹🇷 Huns · Türkiye
719
-35
🇹🇷 Khmer · Türkiye
719
-35
Player eAPM Actions Feudal Castle Imperial Opening
19 1,531 10:59 23:54 29:50 ⛏ Fast Castle
14 1,092 12:22 24:13 34:56 ⛏ Fast Castle
13 1,042 14:34 21:02 32:59
10 809 11:54 22:39 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,775 24,788 30,320 3,025 89,908 104,326
17,445 36,505 27,805 4,295 86,050 123,834
34,835 25,273 17,380 4,320 81,808 102,262
25,730 25,215 22,500 3,475 76,920 90,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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