AoeStats
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Highland

503990671Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 58m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
865
+16
🇮🇳 Malay · India
836
+18
vs
🇲🇽 Cumans · Mexico
862
-17
🇲🇽 Japanese · Mexico
861
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,944 12:08 23:16 41:30 ⚔ M@A FC
33 1,937 10:18 28:27 33:13 ◆ FC into Fast Imp
24 1,421 11:36 18:00 27:38 ⛏ Fast Castle
14 826 11:27 25:01 34:34

Resources

Player Food Wood Gold Stone Spent Collected
26,260 35,255 18,935 3,600 84,050 88,203
23,130 17,319 14,325 2,410 57,184 62,919
17,400 20,136 11,380 1,050 49,966 52,654
12,810 10,805 2,635 1,200 27,450 34,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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