AoeStats
← Kimster213

Highland

503989889Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 54m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
1013
+12
🇵🇱 Burgundians · Poland
930
+24
🇬🇧 Britons · United Kingdom
932
-14
🇬🇧 Franks · United Kingdom
930
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,623 9:10 18:30 32:02 ⛏ Fast Castle
22 1,186 11:23 20:25 31:18 ⛏ FC into Fish Boom
19 1,053 13:13 26:28 41:17 ⚔ Archer Rush
13 691 10:51 23:19 38:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,110 18,515 11,885 1,500 60,010 65,610
25,905 17,582 11,595 3,820 58,902 72,024
22,660 16,680 12,865 1,635 53,840 70,515
11,725 13,694 7,760 3,005 36,184 64,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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