AoeStats
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Hill Fort

503989259Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Khitans · Indonesia
860
+4
🇮🇩 Turks · Indonesia
771
+7
🇦🇷 Goths · Argentina
732
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🇬🇧 Portuguese · United Kingdom
666
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🇹🇷 Franks · Türkiye
659
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🇬🇧 Tatars · United Kingdom
574
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🇬🇧 Italians · United Kingdom
464
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🇹🇷 Vietnamese · Türkiye
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Player eAPM Actions Feudal Castle Imperial Opening
24 1,220 12:21 25:16 46:34
23 1,150 11:31 20:40 33:16 ⛏ Fast Castle
17 854 11:37 21:01 33:48 ⛏ Fast Castle
17 829 12:11 24:59 32:04 ⛏ Fish Boom FC
12 618 9:59 29:09 ⚔ Archer Rush
11 563 11:52 26:50 36:01
8 412 14:53 27:38 38:39 ⛏ Fast Castle
7 375 12:28 26:06 36:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,670 20,265 8,365 2,815 51,115 60,120
19,000 17,450 10,425 3,305 50,180 69,232
20,910 14,295 6,535 3,040 44,780 48,677
14,160 11,524 9,930 2,350 37,964 46,917
16,415 13,033 6,060 1,400 36,908 39,711
14,105 10,090 7,805 1,640 33,640 40,514
7,915 11,220 6,250 2,625 28,010 33,489
10,640 5,340 4,155 1,090 21,225 23,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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