AoeStats
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Arena

503988829Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1102
+12
🇦🇺 Persians · Australia
1031
+15
🇮🇹 Celts · Italy
1005
+16
🇮🇳 Cumans · India
981
+18
🇨🇳 Celts · China
1071
-18
🇨🇳 Khmer · China
1037
-16
🇨🇳 Persians · China
1009
-15
🇨🇳 Shu · China
943
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 944 10:03 21:44 31:38 ⛏ Fast Castle
18 824 10:30 14:55 30:25 ⛏ Fast Castle
17 786 10:09 14:40 38:57 ⛏ Fast Castle
17 798 11:27 16:19 27:05 ⛏ Fast Castle
16 719 11:23 17:47 40:25 ⛏ Fast Castle
15 687 10:26 20:05 28:15 ⛏ Fast Castle
4 184
1 66

Resources

Player Food Wood Gold Stone Spent Collected
20,660 22,950 8,370 2,900 54,880 72,920
25,110 10,970 16,495 1,700 54,275 72,593
21,315 20,460 8,665 850 51,290 61,839
19,575 18,380 7,840 2,660 48,455 53,977
25,155 9,720 8,550 4,000 47,425 58,592
19,120 11,588 5,860 3,450 40,018 45,383
400 0 0 0 400 500
250 100 0 0 350 405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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