AoeStats
← KLEGE_MOULIKO

MegaRandom

503988535Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 55m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Malians · Greece
853
+15
🇧🇪 Saracens · Belgium
816
+16
🇦🇺 Lithuanians · Australia
828
-16
🇩🇪 Vikings · Germany
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,664 9:07 15:08 34:31 ⛏ Fast Castle
21 1,192 7:59 15:58 28:55 ⛏ Fast Castle
15 828 9:07 16:50 32:01 ⛏ Fast Castle
15 854 9:40 18:06 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,650 26,642 11,890 2,100 63,282 65,308
27,760 13,142 16,300 1,645 58,847 86,439
17,845 18,420 11,940 1,865 50,070 69,224
17,795 13,661 6,550 3,500 41,506 55,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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