AoeStats
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Socotra

503987916Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 31m 41s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
858
+16
🇺🇸 Dravidians · United States
830
+18
🇲🇽 Cumans · Mexico
857
-17
🇲🇽 Japanese · Mexico
856
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 880 10:06 28:24 ⛏ Fast Castle
21 663 10:35 28:01 ⚔ Towers into Scouts
19 612 9:08 20:44 ⚔ Archer Rush
18 580 11:33 29:32 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,935 7,360 2,125 200 15,620 15,922
5,545 4,710 1,610 860 12,725 14,462
4,855 3,470 660 1,345 10,330 11,311
4,350 2,985 455 875 8,665 8,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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