AoeStats
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Arabia

503987792Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 58m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1143
+14
🇫🇷 Britons · France
1101
+15
🇫🇷 Georgians · France
1092
+16
vs
🇨🇳 Franks · China
1101
-15
🇪🇸 Persians · Spain
1086
-15
🇦🇷 Ethiopians · Argentina
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,175 10:01 15:32 40:43 ⛏ Fast Castle
42 2,452 9:49 21:58 40:40 ⚔ Scout Rush
39 2,276 10:13 26:46 43:08 ⚔ M@A into Archers
31 1,802 10:53 21:51 32:42 ⛏ Fast Castle
31 1,824 10:17 25:13 37:49 ⚔ Archer Rush
25 1,470 12:18 16:18 39:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,105 18,658 17,315 1,600 73,678 77,115
36,635 11,418 21,080 3,350 72,483 84,214
34,495 14,535 16,895 3,060 68,985 81,334
22,565 20,172 17,295 3,235 63,267 70,194
21,440 21,768 7,835 3,675 54,718 57,063
12,105 8,057 5,840 950 26,952 30,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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