AoeStats
← rahm93

Arabia

503987747Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 84m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
904
+18
🇩🇪 Magyars · Germany
904
+18
🇨🇴 Mongols · Colombia
960
-19
🇪🇸 Franks · Spain
930
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,183 11:37 15:42 40:03 ⛏ Fast Castle
38 3,236 10:19 22:01 44:04 ⚔ Scout Rush
33 2,762 8:40 20:51 45:24 ⚔ Archer Rush
16 1,323 11:55 29:00 73:51 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,655 41,786 21,370 5,550 115,361 137,485
41,745 23,376 28,670 1,995 95,786 104,143
22,610 22,500 7,045 2,250 54,405 61,524
17,580 14,995 9,940 2,825 45,340 47,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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