AoeStats
← Primo_Pixha

African Clearing

503987282Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 12m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
878
+14
🇦🇺 Vietnamese · Australia
855
+15
🇦🇺 Teutons · Australia
821
+17
🇬🇷 Malians · Greece
870
-17
🇧🇪 Saracens · Belgium
831
-15
🇫🇷 Byzantines · France
812
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 503 ⚔ Drush
23 298
17 219
17 222
16 209
8 99

Resources

Player Food Wood Gold Stone Spent Collected
1,700 775 50 100 2,625 3,046
1,400 1,060 50 100 2,610 2,378
1,700 650 50 100 2,500 2,631
1,400 728 110 100 2,338 2,040
1,050 700 50 105 1,905 1,611
750 550 50 100 1,450 1,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.