AoeStats
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Arena

503987029Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 79m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
632
+14
🇨🇳 Wei · China
630
+14
🇨🇿 Bohemians · Czechia
609
-15
🇩🇪 Bengalis · Germany
557
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,824 11:03 15:59 34:38 ⛏ Fast Castle
32 2,574 11:05 20:57 38:05 ⛏ Fast Castle
20 1,600 11:22 18:01 39:41 ⛏ Fast Castle
10 809 18:23 28:42

Resources

Player Food Wood Gold Stone Spent Collected
17,140 52,480 30,120 4,200 103,940 108,236
31,975 48,495 21,465 200 102,135 125,097
24,505 33,675 35,215 4,100 97,495 110,361
10,605 9,235 3,895 1,775 25,510 29,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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