AoeStats
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Arena

503986844Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 97m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
644
+11
🇪🇸 Italians · Spain
613
+12
🇧🇷 Wei · Brazil
506
+17
🇵🇰 Turks · Pakistan
535
-14
🇵🇰 Britons · Pakistan
534
-14
🇵🇰 Bohemians · Pakistan
508
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 3,358 11:11 15:36 35:32 ⛏ Fast Castle
31 3,043 11:16 22:33 38:33 ⛏ Fast Castle
31 3,037 13:54 19:15 43:51 ⛏ Fast Castle
18 1,713 12:01 19:47 38:19 ⛏ Fast Castle
17 1,688 12:53 19:15 39:07 ⛏ Fast Castle
12 1,210 10:58 23:12 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,645 55,685 17,095 3,550 130,975 146,582
38,780 28,335 44,085 1,630 112,830 142,542
33,255 28,015 33,485 4,150 98,905 139,559
33,625 19,830 34,430 5,150 93,035 111,178
16,910 17,475 18,440 1,960 54,785 58,099
17,445 16,405 8,060 3,135 45,045 50,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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