AoeStats
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Arena

503986730Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
899
+14
🇨🇷 Britons · Costa Rica
844
+17
🇨🇳 Franks · China
830
+17
🇱🇻 Vietnamese · Latvia
830
+17
🇹🇷 Japanese · Türkiye
926
-19
🇹🇷 Teutons · Türkiye
905
-37
🇦🇺 Burgundians · Australia
812
-14
🇨🇴 Persians · Colombia
792
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,425 10:38 14:42 31:21 ⛏ Fast Castle
20 979 9:59 18:24 31:45 ⛏ Fast Castle
19 929 11:30 15:51 31:31 ⛏ Fast Castle
18 894 11:38 15:43 28:43 ⛏ Fast Castle
16 765 10:47 16:34 34:00 ⛏ Fast Castle
13 664 13:11 17:42 35:49 ⛏ Fast Castle
10 515 16:21 22:29 28:44 ◆ FC into Fast Imp
7 362 10:32 24:26 45:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,605 11,435 22,155 2,800 66,995 72,122
26,735 12,290 17,270 2,365 58,660 62,734
26,560 16,300 10,310 1,300 54,470 71,575
23,465 9,865 12,075 4,210 49,615 63,465
12,600 16,605 11,660 3,450 44,315 70,488
12,575 15,870 10,885 1,500 40,830 60,633
15,180 11,610 7,895 1,600 36,285 43,283
15,795 8,415 5,185 3,560 32,955 39,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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