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Arena

503985645Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 36m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
849
+15
🇨🇳 Teutons · China
837
+16
🇨🇳 Cumans · China
832
+16
🇸🇪 Persians · Sweden
821
+16
🇦🇺 Bohemians · Australia
917
-20
🇨🇳 Mapuche · China
894
-19
🇨🇳 Burmese · China
756
-12
🇲🇽 Franks · Mexico
756
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,294 12:17 23:33 ⛏ Fast Castle
30 1,118 11:48 16:15 34:46 ⛏ Fast Castle
30 1,087 11:21 16:21 ⛏ Fast Castle
25 923 9:17 22:56 ⛏ Fast Castle
19 700 10:23 20:16 ⛏ Fast Castle
19 682 11:06 21:04 ⛏ Fast Castle
13 472 12:30 18:26 33:58 ⛏ Fast Castle
9 324 11:59 17:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,700 27,610 1,935 1,500 41,745 44,814
13,250 10,160 7,425 1,600 32,435 38,560
12,185 9,400 6,320 750 28,655 34,234
12,140 6,870 3,345 2,670 25,025 28,571
11,140 4,495 3,355 2,800 21,790 22,591
9,210 6,955 1,940 200 18,305 27,077
8,445 4,835 2,050 900 16,230 18,815
6,450 4,840 530 975 12,795 14,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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