AoeStats
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Black Forest

503985441Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
898
+5
🇪🇸 Persians · Spain
876
+6
🇺🇸 Teutons · United States
855
+10
🇨🇳 Tatars · China
788
+10
🇨🇳 Burgundians · China
787
-12
🇻🇳 Vietnamese · Vietnam
757
-11
🇮🇳 Khmer · India
474
-3
🇬🇧 Shu · United Kingdom
467
-3
Player eAPM Actions Feudal Castle Imperial Opening
25 1,141 11:10 21:31 39:27 ⛏ Fast Castle
23 1,053 11:58 24:16 36:35 ⛏ Fast Castle
19 838 14:22 20:16 32:59 ⛏ Fast Castle
19 855 12:55 24:12 40:04 ⛏ Fast Castle
14 648 12:08 20:29 33:33 ⛏ Fast Castle
13 600 11:56 16:39 29:41 ⛏ Fast Castle
9 425 13:29 18:05 33:27 ⛏ Fast Castle
9 406 14:35 32:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,915 9,490 15,645 1,500 51,550 64,808
18,980 14,526 10,265 1,720 45,491 50,151
21,170 11,669 10,585 1,355 44,779 55,080
20,245 11,290 8,970 3,720 44,225 48,025
14,220 7,692 3,720 1,400 27,032 35,859
11,885 6,996 3,730 1,735 24,346 28,370
10,185 8,276 3,680 1,600 23,741 26,376
8,950 7,235 3,060 1,050 20,295 28,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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