AoeStats
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Highland

503985434Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 55m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
905
+17
🇫🇷 Goths · France
866
+20
🇫🇷 Mongols · France
858
+19
🇦🇺 Mapuche · Australia
938
-19
🇦🇺 Tatars · Australia
936
-19
🇦🇺 Persians · Australia
928
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,933 11:02 16:22 45:57 ⛏ Fast Castle
28 1,530 12:41 21:28
27 1,486 10:23 20:55 46:00 ⚔ Scout Rush
22 1,246 10:12 23:56 42:29 ⚔ Archers into Skirms
19 1,057 11:53 16:28 45:05 ⛏ Fast Castle
14 751 13:51 23:46 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,005 14,356 22,570 1,600 69,531 73,479
25,635 15,210 9,720 2,150 52,715 57,437
21,510 10,305 8,175 650 40,640 46,905
16,585 12,579 5,880 1,700 36,744 45,695
13,175 12,365 9,450 1,400 36,390 44,314
11,475 8,986 3,535 1,050 25,046 31,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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