AoeStats
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Black Forest

503982948Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 6m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
883
+4
🇮🇳 Britons · India
848
+5
🇨🇷 Britons · Costa Rica
839
+5
🇭🇺 Japanese · Hungary
821
+5
vs
🇨🇳 Khmer · China
655
-7
🇦🇺 Franks · Australia
631
-6
🇮🇹 Persians · Italy
466
-3
🇩🇰 Portuguese · Denmark
422
-3
Player eAPM Actions Feudal Castle Imperial Opening
17 110 — — —
17 113 — — —
16 107 — — —
15 97 — — —
15 98 — — —
11 72 — — —
11 74 — — —
5 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,100 50 0 0 2,150 2,279
750 225 0 0 975 845
700 213 0 0 913 858
600 166 50 0 816 803
700 96 0 0 796 1,032
600 100 0 0 700 821
300 76 0 0 376 174
150 0 0 0 150 801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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