AoeStats
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Arena

503982452Analyzed
4v4 RM · 2d ago on Sep 3, 2026· 42m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
883
+15
🇮🇩 Romans · Indonesia
855
+16
🇨🇳 Burgundians · China
767
+20
🇨🇳 Byzantines · China
689
+22
🇺🇸 Teutons · United States
881
-26
🇧🇴 Armenians · Bolivia
851
-18
🇱🇻 Celts · Latvia
848
-18
🇺🇸 Khmer · United States
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,544 10:11 13:06 31:43 ⛏ Fast Castle
3405514463 Burgundians
30 1,269 13:00 19:16 33:55 ⛏ Fast Castle
阿巴阿巴阿巴 Byzantines
25 1,051 11:07 16:58 35:02 ⛏ Fast Castle
Dr. Krauss Armenians
21 873 14:34 26:58
< blank > Teutons
19 814 18:12 27:51 40:43 ⛏ Fast Castle
c190 Celts
19 809 11:43 18:36 35:22 ⛏ Fast Castle
juanam86 Franks
19 789 11:52 16:00 27:49 ⛏ Fast Castle
heliopopsol Romans
16 686 12:37 22:49 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,785 11,870 11,420 1,680 45,755 51,475
16,230 14,895 11,210 2,800 45,135 49,219
23,560 8,095 10,745 2,050 44,450 49,057
17,200 13,780 10,265 950 42,195 48,174
17,665 11,760 4,940 2,900 37,265 46,368
15,135 15,530 4,365 870 35,900 40,091
14,090 9,125 3,470 950 27,635 33,330
9,125 7,145 2,350 850 19,470 23,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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