AoeStats
← PainEATER

Black Forest

503982287Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 65m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
619
+13
🇨🇳 Wei · China
617
+13
🇹🇷 Chinese · Türkiye
543
-13
🇹🇷 Japanese · Türkiye
543
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,602 13:06 19:50 35:10 ⛏ Fast Castle
20 1,298 14:57 25:11 41:09 ⚔ Archer Rush
19 1,272 13:23 19:34 33:20 ⛏ Fast Castle
14 930 13:19 24:23 44:24 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,485 24,427 27,805 2,900 72,617 86,228
25,510 26,344 13,190 2,150 67,194 92,183
24,060 20,217 10,550 3,350 58,177 66,542
17,870 14,360 15,610 1,950 49,790 54,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.