AoeStats
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Nomad

503981765Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 62m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
838
+19
🇲🇽 Vietnamese · Mexico
837
+19
🇦🇺 Turks · Australia
927
-21
🇦🇺 Tatars · Australia
862
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,181 18:44 29:15 45:24 ⛏ Fish Boom FC into Fire Galleys
23 1,397 17:25 22:24 38:42 ⛏ Fish Boom FC
16 995 17:29 31:26 43:04 ⚔ Fish Boom into Towers
16 1,020 14:16 26:27 47:06 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,320 29,561 15,505 3,150 70,536 78,870
23,415 25,465 19,020 2,350 70,250 74,858
17,160 15,522 7,525 3,150 43,357 47,803
11,705 16,790 8,140 1,800 38,435 52,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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