AoeStats
← Herkules9669

Black Forest

503981259Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 33m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Sicilians · Austria
712
+9
🇬🇧 Vietnamese · United Kingdom
585
+15
🇫🇷 Persians · France
577
+15
🇫🇷 Persians · France
548
+17
vs
🇨🇳 Japanese · China
793
-23
🇦🇺 Teutons · Australia
715
-20
🇩🇪 Koreans · Germany
384
-7
🇮🇩 Dravidians · Indonesia
352
-6
Player eAPM Actions Feudal Castle Imperial Opening
24 798 27:46 — — ⛏ Fish Boom
24 819 12:34 20:26 32:20 ◆ FC into Fast Imp
17 582 12:56 23:39 — ⛏ Fast Castle
13 442 14:13 20:30 — ⛏ Fast Castle
11 361 14:43 31:36 — ⚔ Archer Rush
7 245 — — —
7 227 19:15 27:03 — ⛏ Fast Castle
2 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,195 6,570 3,195 850 21,810 24,389
3,300 14,902 50 200 18,452 23,594
5,810 9,350 1,730 765 17,655 18,944
7,150 6,116 850 900 15,016 19,798
4,950 4,876 1,065 820 11,711 14,220
5,775 4,177 925 0 10,877 16,152
300 125 0 0 425 522
0 189 0 0 189 44
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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