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Arena

503981159Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 57m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Byzantines · Norway
971
+14
🇫🇷 Persians · France
945
+15
🇲🇽 Goths · Mexico
882
+18
🇹🇷 Mongols · Türkiye
846
+20
🇨🇳 Britons · China
1049
-21
🇨🇳 Byzantines · China
951
-18
🇮🇩 Slavs · Indonesia
891
-15
🇨🇱 Japanese · Chile
841
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,876 10:34 15:53 29:48 ⛏ Fast Castle
28 1,616 13:01 18:15 32:05 ⛏ Fast Castle
25 1,417 11:00 15:01 31:38 ⛏ Fast Castle
22 1,250 12:01 18:04 32:44 ⛏ Fast Castle
21 1,200 10:12 15:09 32:00 ⛏ Fast Castle
16 939 9:46 18:56 33:49 ⛏ Fast Castle
15 875 11:58 18:23 29:04 ⛏ Fast Castle
14 801 10:32 16:59 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,005 28,660 16,635 5,030 77,330 92,849
34,720 18,700 18,010 5,045 76,475 95,574
39,930 30,045 4,885 1,050 75,910 116,642
33,545 17,380 19,425 5,130 75,480 92,246
17,475 26,675 15,130 2,150 61,430 67,828
28,020 14,870 11,370 3,000 57,260 90,447
16,350 20,895 9,040 1,500 47,785 51,821
20,210 11,360 5,830 3,000 40,400 45,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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