AoeStats
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Arena

503980813Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 11m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
962
+15
🇵🇰 Huns · Pakistan
940
+16
🇵🇰 Teutons · Pakistan
922
+17
🇵🇰 Goths · Pakistan
899
+18
vs
🇷🇴 Bulgarians · Romania
1033
-20
🇨🇳 Mongols · China
1005
-18
🇺🇸 Teutons · United States
902
-21
🇺🇸 Japanese · United States
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 518 — — —
44 501 — — —
31 349 10:45 — —
27 308 — — —
14 155 — — —
14 157 10:39 — —
9 104 — — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 475 0 0 2,525 3,371
2,050 400 0 0 2,450 3,295
1,800 520 50 0 2,370 3,131
1,750 555 0 0 2,305 3,279
1,300 475 50 0 1,825 2,254
1,300 300 0 0 1,600 2,223
1,200 250 0 0 1,450 2,323
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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