AoeStats
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Arabia

503980221Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 68m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1270
+15
🇩🇪 Vikings · Germany
1270
+16
vs
🇧🇩 Chinese · Bangladesh
1277
-16
🇨🇴 Berbers · Colombia
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,954 9:15 20:36 66:24 ⚔ Scout Rush
42 2,829 10:15 21:40 51:10 ⚔ Archer Rush
31 2,131 9:28 23:44 45:38 ⚔ Archer Rush
31 2,089 10:00 23:10 48:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,445 24,722 19,960 2,080 87,207 97,508
27,355 27,158 18,135 2,740 75,388 79,850
34,110 20,340 12,025 2,105 68,580 78,870
25,340 12,082 13,510 980 51,912 54,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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