AoeStats
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Highland

503979910Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 39m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1149
+14
🇪🇸 Franks · Spain
1000
+20
🇺🇸 Mongols · United States
1127
-18
🇸🇪 Huns · Sweden
1078
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,010 11:26 21:41 ⚔ Scouts into Archers
21 816 10:47 24:31 37:25
17 667 11:28 27:28 ⚔ Scout Rush
0 7

Resources

Player Food Wood Gold Stone Spent Collected
10,220 10,826 5,705 850 27,601 30,444
10,570 7,051 3,795 100 21,516 29,436
8,405 7,525 1,685 535 18,150 20,076
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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