AoeStats
← samtheinventor

Arabia

503978533Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 61m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
938
+12
🇺🇸 Khmer · United States
643
+26
vs
🇳🇿 Maya · New Zealand
854
-19
🇳🇿 Huns · New Zealand
848
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,648 12:11 16:46 37:53 ⛏ Fast Castle
25 1,534 11:50 27:02 42:46 ⚔ Archer Rush
11 691 10:04 22:00 39:55 ⚔ Scouts into Skirms
8 501 13:49 25:13 —

Resources

Player Food Wood Gold Stone Spent Collected
29,325 15,870 17,520 1,500 64,215 75,768
19,040 18,220 13,630 2,630 53,520 57,725
15,850 14,454 7,525 1,975 39,804 53,365
8,255 6,705 2,250 2,020 19,230 20,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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