AoeStats
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Arena

503978136Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 77m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
866
+17
🇸🇪 Persians · Sweden
689
+24
🇸🇦 Spanish · Saudi Arabia
885
-21
🇸🇦 Lithuanians · Saudi Arabia
870
-20
Player eAPM Actions Feudal Castle Imperial Opening
43 3,325 9:29 16:57 38:40 ⛏ Fast Castle
35 2,668 11:02 15:12 34:22 ⛏ Fast Castle
35 2,661 10:24 14:21 42:13 ⛏ Fast Castle
25 1,913 11:09 18:27 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,655 18,145 33,140 1,935 91,875 120,351
35,925 17,225 24,065 6,250 83,465 86,873
34,835 16,330 18,765 3,550 73,480 96,333
25,440 11,545 17,020 4,600 58,605 71,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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