AoeStats
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Black Forest

503977852Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 69m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Georgians · Kazakhstan
803
+9
🇩🇪 Persians · Germany
771
+9
🇨🇳 Persians · China
628
-9
🇨🇳 Britons · China
626
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 2,139 10:58 17:08 36:33 ⛏ Fast Castle
21 1,454 15:07 20:50 41:59 ⛏ Fast Castle
20 1,414 13:07 19:48 41:34 ⛏ Fast Castle
14 976 14:05 20:26 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,875 33,851 23,100 5,715 125,541 136,048
37,200 31,917 16,955 2,835 88,907 114,196
23,555 26,216 35,930 3,015 88,716 90,964
22,405 32,727 22,710 1,090 78,932 90,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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