AoeStats
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Nomad

503976737Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 55m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
969
+7
🇱🇧 Maya · Lebanon
688
+18
🇷🇸 Inca · Serbia
662
+19
vs
🇳🇿 Huns · New Zealand
763
-16
🇧🇷 Portuguese · Brazil
732
-14
🇳🇿 Cumans · New Zealand
723
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,403 17:00 31:59 — ⛏ Fast Castle
18 1,025 14:16 18:40 40:03 ⛏ Fish Boom FC
18 1,025 15:52 23:01 44:55 ⚔ Archers into Fish Boom
16 897 17:20 22:03 — ⚔ FC into Scouts
15 838 15:22 27:31 — ⚔ Archers into Skirms
13 737 17:33 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
17,220 13,835 10,105 2,080 43,240 53,077
15,105 10,166 6,270 300 31,841 37,326
12,685 12,115 4,135 2,775 31,710 32,173
11,000 6,795 5,105 2,250 25,150 25,822
9,060 8,890 4,330 1,395 23,675 27,679
3,550 4,770 250 475 9,045 10,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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