AoeStats
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Arena

503975348Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 47m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
864
+13
🇩🇪 Spanish · Germany
855
+14
🇮🇹 Malians · Italy
834
+15
vs
🇨🇱 Persians · Chile
890
-18
🇨🇱 Turks · Chile
770
-12
🇮🇳 Spanish · India
765
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,189 12:00 16:47 30:13 ⛏ Fast Castle
34 1,601 13:24 19:06 37:37 ⛏ Fast Castle
18 851 13:15 17:29 35:19 ⛏ Fast Castle
17 794 11:29 15:37 40:22 ⛏ Fast Castle
14 687 12:45 21:00 — ⛏ Fast Castle
11 531 14:28 23:53 32:49 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,155 18,660 16,235 2,250 58,300 66,325
30,545 8,190 13,020 2,150 53,905 58,273
20,110 12,640 11,415 2,350 46,515 49,452
13,965 17,850 7,110 850 39,775 48,148
15,250 8,680 8,710 2,415 35,055 36,809
9,715 9,735 3,885 2,255 25,590 34,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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