AoeStats
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Migration

503974417Analyzed
1v1 RM · 7d ago on Sep 3, 2026· 51m 28s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
773
+17
🇹🇷 Burgundians · Türkiye
792
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,678 11:45 22:51 39:01 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,076 12:12 21:21 39:31 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
14,935 18,130 8,950 2,400 44,415 44,900
12,330 15,010 8,545 2,175 38,060 42,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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