AoeStats
← Mathias

MegaRandom

503974409Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 48m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Saracens · Belgium
823
+8
🇨🇳 Burgundians · China
777
+10
🇨🇳 Persians · China
637
-9
🇨🇳 Franks · China
635
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,177 11:33 17:55 39:37 ⛏ Fast Castle
14 672 11:47 20:41 37:29 ⛏ Fish Boom FC
13 641 12:43 18:27 39:55 ⛏ Fast Castle
10 494 12:36 23:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,530 15,550 9,750 2,150 43,980 54,088
9,460 13,430 7,715 3,100 33,705 41,201
10,265 11,220 3,215 850 25,550 29,928
8,640 6,000 3,310 2,900 20,850 27,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.