AoeStats
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Highland

503973925Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 99m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
942
+13
🇩🇪 Teutons · Germany
884
+15
🇫🇷 Teutons · France
880
-14
🇫🇷 Mongols · France
872
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,811 10:46 22:50 35:28 ⚔ Scout Rush
23 2,254 11:57 21:18 34:37 ⚔ FC into Skirms
20 1,986 15:06 19:34 33:51 ⛏ Fast Castle
13 1,336 17:46 26:58 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,035 69,615 44,095 3,565 165,310 199,968
61,240 44,056 50,945 7,080 163,321 199,310
53,010 14,950 22,495 3,985 94,440 119,566
15,930 35,940 30,065 3,450 85,385 111,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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