AoeStats
← Denver18780

Arabia

503973402Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 30m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
902
+17
🇹🇼 Berbers · Taiwan
883
+18
🇺🇸 Inca · United States
968
-20
🇺🇸 Gurjaras · United States
871
-36
Player eAPM Actions Feudal Castle Imperial Opening
44 1,318 11:27 24:49 ⚔ Archer Rush
32 968 13:42 22:11 ⚔ M@A Rush
19 564 17:09 ⚔ Drush
10 310 11:16 19:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,585 4,415 1,370 200 13,570 16,276
6,405 4,250 1,430 850 12,935 15,529
5,135 3,130 1,555 650 10,470 11,258
4,170 2,790 355 0 7,315 8,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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