AoeStats
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Arena

503973285Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 45m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
1241
+12
🇺🇸 Celts · United States
1124
+17
🇨🇳 Bengalis · China
1159
-15
🇨🇳 Italians · China
1140
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,629 10:30 14:40 30:21 ⚔ FC into Scouts
29 1,335 10:26 14:14 30:42 ⛏ Fast Castle
28 1,279 13:16 17:24 33:17 ⛏ Fast Castle
27 1,221 10:54 15:03 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,925 13,680 16,700 2,350 64,655 73,041
25,555 25,385 9,270 3,900 64,110 69,327
23,795 22,335 8,280 2,990 57,400 76,099
13,200 10,965 6,570 4,750 35,485 41,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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