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Arena

503972357Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 45m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1303
+15
🇧🇷 Maya · Brazil
1286
+16
🇪🇸 Teutons · Spain
1273
+16
🇩🇪 Lithuanians · Germany
1268
+16
🇨🇳 Celts · China
1289
-16
🇮🇳 Persians · India
1283
-16
🇨🇳 Wei · China
1274
-16
🇮🇳 Khmer · India
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,016 11:02 14:40 ⛏ Fast Castle
42 1,886 11:12 14:57 29:37 ⛏ Fast Castle
38 1,704 13:39 18:32 ⛏ Fast Castle
33 1,478 9:48 15:40 27:16 ⛏ Fast Castle
27 1,206 10:43 25:13 29:28 ⚔ Archers into Fast Imp
27 1,242 10:34 14:09 29:39 ⛏ Fast Castle
18 809 11:11 14:09 29:47 ⛏ Fast Castle
16 711 9:52 13:53 27:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,120 21,195 10,180 4,745 61,240 75,753
26,525 14,465 14,835 3,580 59,405 65,493
28,240 10,155 10,840 3,100 52,335 62,021
13,175 20,000 11,825 3,710 48,710 54,784
18,705 13,010 11,385 1,500 44,600 50,234
13,055 12,305 7,760 1,400 34,520 39,922
3,775 14,167 8,830 120 26,892 30,288
3,700 7,980 4,235 110 16,025 17,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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