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African Clearing

503971908Analyzed
4v4 RM · 18h ago on Sep 3, 2026· 62m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1033
+12
🇺🇸 Lithuanians · United States
971
+15
🇨🇳 Mongols · China
967
+15
🇨🇳 Italians · China
861
+21
🇮🇳 Teutons · India
1087
-21
🇵🇪 Inca · Peru
1000
-55
🇺🇸 Spanish · United States
885
-13
🇨🇷 Sicilians · Costa Rica
850
-11
Player eAPM Actions Feudal Castle Imperial Opening
Italians
30 1,847 21:31 30:26 45:40 ⛏ Fish Boom FC
ravish.ratnam Teutons
29 1,796 15:38 19:41 36:37 ⛏ Fast Castle
Vtinglove Persians
21 1,278 13:21 21:49 36:04 ⛏ Fast Castle
21 1,276 14:35 26:31 ⛏ Fast Castle
17 1,075 21:26 28:22 46:45 ⛏ Fast Castle
DooWopShooBop Lithuanians
16 1,004 13:49 27:06 50:18 ⚔ Scout Rush
HONOS Spanish
12 759 14:48 21:54 39:51 ⛏ Fast Castle
_gaara_ Sicilians
12 743 15:57 25:44 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,200 12,554 29,195 3,700 79,649 93,352
30,440 20,120 17,270 2,200 70,030 89,017
11,275 18,475 10,875 1,990 42,615 67,977
19,525 12,186 3,930 1,050 36,691 37,186
11,805 9,620 6,215 2,055 29,695 29,009
11,590 6,845 1,670 2,345 22,450 28,286
9,650 7,261 2,665 1,190 20,766 22,568
9,150 5,440 1,250 1,550 17,390 20,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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